Lane connectors. Although old versions are not supported, players reverting from alpha to stable should not lose savegame data needlessly. On TM:PE, use the lane connectors to specify the right paths. Screenshots? Notes or questions? This is part of a larger idea I had for creating complex ordered signalling at intersections, such as l. Projects None yet Milestone 11. Also check if there isn't a traffic light there. I set up a dedicated left turn on one lane, and a combined straight/right turn on the other lane; no other restrictions --> this should result in 2 traffic light boxes for this approach: one box with left arrow lights, and one box with straight/right. Lane Arrows tool: use Control+click on the junction. zarrin has been favouring us with quite a few mods recently, all somewhat related to the TMPE[link to workshop page] hemisphere. This also activates a simplified version of the Traffic Info View! PageUp - overground view. If no segment selected: Exit the Lane Arrows tool as if you pressed Esc. Fork 85. TMPE now detects if the number of spawned vehicles is reaching its limit (16384). But the TMPE lets you modify this. Unsubscribe ALL other versions including obsolete Traffic Manager v10. I hope they have a 'city simulator' mode and a 'sandbox' mode for C:S2. This changelog includes all versions and major variants of the mod going all the way back to March 2015, just 4 days after Cities: Skylines was released! Evolution of TM:PE (click to show/hide) Date format: dd/mm/yyyy. g. This returns focus to the Toolbar and enables its Adjust Roads mode. 1. Steps to reproduce. PE mod options, or on individual junctions with the Junction Restrictions tool. Left lane connects to 3 left lanes, right lane connects to the 3 right lanes. Weary_Drama1803 •. 11. PageDown - underground view. I did implement a cross walk, people do use it but they still use the roundabout crosswalk as well, link to bigger picture These are part of an Australian road asset, I'm using small, and medium roads . Optionally you can setup a traffic light. 0 STABLE. The stuff about linking TMPE stop sign with vanilla stop sign (ie. 4218735: Loading lane speed limit data. Junction restrictions --Allow lane changingKian's also nearing completion of the mod that removes the crosswalk decals when they're disabled in Junction Restrictions so that might get merged in at some point. This displays an icon at every junction that has (or can have) a traffic light on it. g. 1 TM:PE is also fully compatible with UI Resolution mod. Returns focus to the Toolbar and enables its Adjust Roads mode. Notifications Fork 83; Star 521. g. Painful Agenda: Hi I am using UK Roads and when I switch off pedistrians on roundabouts they still walk and cross at the junctions in the roundabout even if I provide footpaths and disable all. png & *_restricted icons, there are also *_infosign. Repeat the shortcut to cycle through various configurations of priority signs. Tag this mod Description; Files 2; Images 1;. I have Traffic Manager President Edition but I liked doing it with the in-game tool, is there a reason this. 7650530: Loading junction restrictions. Where I might have two roundabouts within a few blocks of each other - for example intersecting an arterial industry route or something - I'm getting ridiculous numbers of cars turning off the main route, doing a 180 round the next roundabout they come to and then going straight over the original roundabout instead of simply. 5. Highway exit with a simple road layout and network tiling for more of an underpass look. Camera / Overlays: Traffic Manager mod tutorial series part 5. g. Parking restrictions. EDIT: So it would become: On = enter junction, proceed when there is a gap; Partial = enter junction, but wait for green light before continue the right lane will connect to the outer lane of the roundabout. c286caa #623 I provided Interface for resting junction values. Several TMPE tools are allowing selection of roads that are part of buildings. 4249492: Loading junction. 1 TM:PE is also fully compatible with UI Resolution mod. JUNCTION RESTRICTIONS Feature: Junction restrictions Settings Road config, mod options, config xml UI User interface updates Usability Make mod easier to use Milestone 11. #391 opened on Jun 24, 2019 by kvakvs • Draft. 0. This will work with or without TMPE but here are some tips. Summary: A new "eraser" button on the TM:PE toolbar which, when selected, allows users to clear their customisations for anything clicked on. From priorty sign perspective: Pri. Hence traffic jam. Vehicle AIs need to use collision detection at junctions just like anywhere. 0 STABLE (Traffic Manager: President Edition) Subscribe. Use the compatibility check bundled with TMPE and also the separate Compatibility Report mod for latest compatibility info. Also reinstalled the TMPE stable to the latest version, Issue started after last CS update combined with electric road mod (now removedFor segments at transitions that do have median, and thus u-turn option is available, if the user enables that u-turn (either in via mod options or for specific junction) then the segment on the other side of the node should automatically have its 'enter blocked junctions' feature disabled (I don't think we'd need to visualise that 'blocked. Considering that the inner lanes are harder to get to (Because of the incoming cars) I prefer this: the left lane (LHT) to connect to the innermost lane of the roundabout. . (Traffic lights. Realism 0. Removed crown and v11 from the main button, only our branded Traffic Light by @FireController1847 Removed discolored "normal" textures from main menu tools, and. Consumer fireworks are defined by the American Pyrotechnics Association to include ground and handheld sparkling devices, illuminating torches, flitter sparklers and wheels. . Specifically, this:. here U-turn routing of type LaneEndTransitionType. 0 STABLE. Uploaded by marcocons. Junction restrictions --Allow lane changing. Expected behavior Automate any workflow. I have Traffic Manager President Edition but I liked doing it with the in-game tool, is there a reason this. CryptoIn TMPE’s current persistence strategy, the introduction of a new type into the persistent data will break backward compatibility. Cities: Skylines Traffic Manager: President Edition - Pull requests ·. 0. Third, check if there are any Traffic Manager stop or yield signs, as the stop signs can be problematic. png icons. Junction "turn filters" (partially enter blocked junction if turning) LTAP/OD: Left turn across path/opposite direction. Fixed: Junction restrictions for pedestrian crossings are sometimes not preserved (#142, thanks to Anrew and wizardrazer for reporting this issue) ;. To set up timed lights go to the traffic light icon with a little timer icon next to it, select your node junction and hit add steps, and from there you set up your timed traffic light how you want. Current Behavior Far turn on red currently only applies to a very narrow use case in which traffic is turning from a one-way road to another one-way road: This is enforced here, regardless of how the junction restrictions are configured:. UI opacity slider does not work for legacySubTools, eliminated possible memory leaksHome - CitiesSkylinesMods/TMPE GitHub Wiki. Traffic Manager: President Edition is a mod for Cities: Skylines, which improves lane usage and parking, and provides tools for customising traffic management on roads, rails and junctions!. right-click the crown button). 0. Likewise, if I destroy ped bridge/tunnel, they. Tagging #8You have tmpe, click the junction icon and it will show some signs on the junctions, click the one with 2 cars behind eachother. Done. issues with vehicle restrictions Tram tracks - issues with Junction restrictions Feb 9, 2019. • 2 days ago. Go to tab 'Gameplay', and Enable 'Enable Advanced Vehicle AI', 'Dynamic lane selection' to 90%. Pedestrian crossings will cause cars to stop or slow down, defeating the purpose of the roundabout. You may employ the Old Town policy to entirely prohibit trucks from entering residential neighborhoods, and you can stop heavy traffic from accessing “smaller” routes. Expectations: Basically I use TMPE to make lane restrictions that go across the entire highway network. Junction restrictions Toggle u-turns; Allow "turn on red" Enter blocked junctions; Toggle pedestrian crossings; Vehicle restrictions For roads and trains! Customise speed limits; Toggle despawn; Clear traffic, stuck cims, etc. BUG Defect detected duplicate Duplicate of existing issue JUNCTION RESTRICTIONS Feature: Junction restrictions Pedestiran Crossing triage Awaiting. Solution 1: TMPE: junction restrictions - allow passing through even if the segment is blocked Solution 2: remove the nodes that are too close together using the network Multitool mod Solution 3: rebuild the road after the merge and the game will automatically set the distance between the nodesTMPE junction restriction tool can allow you to do right turn on red if you like. TM:PE v11. (Of course TMPE can still help with junction restrictions and disabling parking. com]⠀⠀⠀⠀Bug Report[github. speed limit data. Sep 4 @ 3:21pm Is there a manual or other documentation for TMPE? It is a bit daunting trying to discover all that TMPE does or exactly what each menu option does. the TMPE option to ignore lane arrows only works if you don't use lane connectors. g. 6. Bugfix: Mod options overlapping issue (#250, #266). I was having issues with left-turners not yielding right of way at stoplights (cutting in front of cars going straight), so I used TMPE's timed traffic light and the "Quick Setup" (Ctrl+Click) to instantly setup protected left turn stoplight steps. The "select and customise" tools (lane connector, lane arrows, junction restrictions, traffic lights, priority signs) would still have the Delete and Backspace shortcuts to clear the tools' customisations from the active selection, regardless of how this "Eraser button" works. It is not clear which direction the road through the (Evans Street) parking lot takes where that car is waiting. • 2 days ago. Usage. 5. 6. 1. CitiesSkylinesMods / TMPE Public. This will not remove the texture, because it's part of the road texture itself. disallow pedestrians to cross the street), define parking restrictions (e. This will work with or without TMPE but here are some tips. Lane connectors: Lane arrows: Priority signs: Couldn't. Allow vehicles to Turn on Red in to a near-side road: Depending on which side traffic drives on, it can turn in that direction; Example: If traffic drives on the right, it's a right turn; Override any junction with Junction Restrictions tool Yeah it's under junction restrictions, it's the little icon that looks like a person in a cross wall I believe. Thanks to #623 and related issues, most or all tools now have reset features. Hence traffic jam. ) This requires the. Summary: A new "eraser" button on the TM:PE toolbar which, when selected, allows users to clear their customisations for anything clicked on. In asset editor the TMPE toolbar could just be replaced with a bunch of "intent buttons" - the asset author clicks the intent they want, then clicks the segment or junction in the asset to apply that intent. Junction restrictions --Allow lane changing Allow vehicles to enter a blocked junction Remove Pedestrians crossing at the merge - Simple 2 lane roads so pedest. Stop - similar to Yield, but traffic must always come to a complete stop even if the junction is clear. This will/should return all settings for that junction to default. 2 / TM:PE 11. In TM/PE, assuming a 3 lane highway roundabout. 1) It could have been a car that's pre-calculated its route before you made the restrictions This only applies if you have disabled "changes have immediate effect" in the mod settings . It might also be an issue with junction restrictions; click on the icon with two crossed arrows and you can deactivate crosswalks and unnecessary stopping from the cars. There is a setting under Junction Restrictions of the TMPE to allow cars to enter an occupied intersection. Updated: Path-finding cost multiplicator for vehicle restrictions is now configurable in TMPE_GlobalConfig. Junction_restrictions Kreuzungsbeschränkungen: Prohibit_spawning_of_pocket_cars Verbiete Cims das Spawnen von Autos "aus der Tasche heraus" Reset_stuck_cims_and_vehicles Setze steckengebliebene Cims und Fahrzeuge zurück:Vanila: slower but more flexible in terms of selecting what constitutes a priority road (lets call it vanilla road selector). 0 elements Info 130. Tag this mod Description; Files 2; Images 1;. If so, spawning of service/emergency vehicles is. maybe U-turn should not be managed by junction restrictions anymore. Start game and check in Content Manager -> Mods if TM:PE v11 is Enabled and make sure no other TM:PE are there. Reply andylovesdais • I am only using junction restirictions, timed traffic lights and lane arrows/connectors. Vehicle restrictions. 6. 0 LABS. Highway roads have no sidewalks, therefore pedestrians can't use them. prohibit cars from parking road-side), change lane arrows and connect individual lanes with each other, (deleted) (deleted)Arizona Recreational Shooting. Compatibility patch for the game update 1. 7. 26 votes, 39 comments. " Well, THAT is exactly what they do here in the Chicago area scales IRL. 1 LABS | Downloads | Source Code. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. don't place stops right before a junction if that junction uses TMPE lane connectors. 트래픽 매니저 모드는 각 교차로별, 도로별 규칙을 통제하는 모드입니다. Use on a junction with existing TL = turn in to side-road junction: remove TL; apply the high priority road junction logic (ban far-side turns, no crossing median, etc) Use on a junction without TL = turn in to a major junction: add vanilla TL; dedicated turning lanes (prioritise far-side, split bus/road) any relevant junction restrictions, etc. oohhhh you meant the setting in TMPE. Press Shift + S again to restrict "stay on lane" to either road direction. First, turn off any pedestrian crossings on the roundabout or immediately next to it. The new option would auto-remove the vehicle restrictions from bus lanes. However it rotates to face camera position like all the other icons, thus from many angles it's pointing in a confusing. 536. IMO it would be nicer if I could interact with crossings themselves. Unfortunately, this could not be done straightforwardly, because the API methods are being patched by Node Controller, and now also by Adaptive Networks. As for the junction restrictions, we hope to have something like that at some point, but it relies on reliable roundabout detection. Raised highway is at 12m and drops down onto the avenue. and customise junctions, roads, and rails! This is the stable release with tested features. disallow vehicles on certain roads), define junction restrictions (e. One thing to check when building roundabouts is that you have enabled "allow access to blocked junctions" in the junction restrictions options. U-turn is a mess in TMPE, I think there's like 3 ways it's implemented: lane connectors; lane arrows (possibly, haven't checked) junction restriction u-turn sign; None of them are synced - for example if I allow u-turn in junction restrictions, lane connectors do not reflect that and vice versa. I make two lanes go straight on, and one lane for turning right. I make two lanes go straight on, and one lane for turning right. If anyone wants to test this in-game, please do and let us know the results! Discussion relates to hearses, but could probably apply to other services too - anywhere that you get flickering 0/1 veh. Your driving record indicates that you received two infractions for Drive Contrary to Restriction and one 12 Hour Suspension on June 1, 2013. Code; Issues 376; Pull requests 15; Discussions; Actions; Projects 2;. Customise. A community-led subreddit for the city builder franchise developed by…Junction restrictions not working on P&P pedestrian streets? idk if the links below work but on juctions where P&P pedestrian streets and regular roads intersect TMPE junction restrictions don't work. A junction that has no pedestrian lanes on any of its segments is still set to allow pedestrian crossings by default. ago. cs","path":"TLM/TLM/Manager/Impl. Notifications Fork 77; Star 442. Automatically sets up priority signs, junction restrictions and more! v11. Provide land use planning advisory services to identify natural hazard, development servicing, water quality, and. maybe we can hold a dictionary of <selection:priority mode> pairs so when user clicks on a past road selection, the appropriate button will be in active state. Ok so this is driving me mad. The Intersection itself is 60u long by 12u wide. Medium density highway exit on the avenue. Pull requests 15. 0 STABLE | TM:PE v11. Aug 29 @ 5:43am Tools gone Some of the options are gone in my tmpe. ) I'm making this a separate PR because just cleaning it up is enough work that everyone will want to. If bikes are banned on pavements, and there's no bike paths, they pocket their bike and continue on foot. Sign up. That also needs some fixing. IE you could have a 2 lane road with a speed limit of 100 parallel to a 6 lane road with a limit of 60. zarrin has been favouring us with quite a few mods recently, all somewhat related to the TMPE[link to workshop page] hemisphere. Vehic. Interesting and good question. Although old versions are not supported, players reverting from alpha to stable should not lose savegame data needlessly. 480K subscribers in the CitiesSkylines community. 6. originalfoo mentioned this issue. Select the node which has the crosswalk on, and select the corresponding icon. In Junction Restrictions, “allow vehicles to enter a blocked junction” for all directions in all junctions. (High value is more accuracy. I could not, however, be able to build large cities in this game without TMPE. Junction Restrictions. 8 of 10 tasks. r/CitiesSkylines. A lane which is lane type None and vehicle type None is not. the result looked exactly like the screanshot bellow; Note this bug is reproducible with or without exiting to the main menu. r/CitiesSkylines. There’s no stop sign. Stack by agusingnavy. TMPE has existing option to factor in the TMPE priority signs at traffic lights: Vehicles follow priority rules at junctions with timed traffic lights on Policies tab in mod options. The "shortest. Everyone was a beginner once, don't sweat it or let others put you down. Uploaded by marcocons. Raised highway is at 12m and drops down onto the avenue. Junction restrictions cities skylines tmpe. 480K subscribers in the CitiesSkylines community. 6353228: TMPE Path-finding patches installed successfully Info 85. Might take a few tries to get it fully functional but you’ll get it. Junction restrictions --Allow lane changing Allow vehicles to enter a blocked junction Remove. 0. 509K subscribers in the CitiesSkylines community. . BUG Defect detected confirmed Represents confirmed issue or bug JUNCTION RESTRICTIONS Feature: Junction restrictions Overlays Overlays, data vis, etc. (You can change the number of accounted lane changes in the TMPE_GlobalConfig. ⠀⠀⠀ [x] Allow bus lanes near junctions to be used as turning lanes. Junction restrictions --Allow lane changing. Workaround for cims crossing the overpass: use move it to move the overpass segment temporarilly to the side. Enable the feature globally via TM:PE mod options, or on individual junctions with the Junction Restrictions tool. The latter applies to two- and four-lane highways, implying that trucks may still rumble past your area. bikes can be engineered to give the desired effect. Concept is 2 lanes merging into 6 lanes back to 2. The higher the value, the more accurate the simulation but also the higher the CPU workload. Stop = Stop, wait for junction to clear before entering; From junction restriction perspective: allow 'enter blocked junction' = acts like priority sign; deny 'enter blocked junction' = acts like yield sign (but would act like stop sign with higher simulation accuracy - see Hilight problematic short segments when mouse hovers node #1229. TMPE_Title Traffic Manager: President Edition:. viathinksoft. Access the system in three ways: Web: Visit the az511 Interactive Map. TMPE now detects if the number of spawned vehicles is reaching its limit (16384). As far as I can make out there is no way to manually alter things like when a road joins another road a stop junction/crossing is automatically made that. Recreational shooting is a long-standing and appropriate use of BLM-managed public lands, when conducted safely and responsibly and in compliance with applicable land use plans. 2 yr. Code; Issues 376; Pull requests 18; Discussions; Actions; Projects 2; Wiki; Security; Insights. Fixed: - Timed Traffic Lights wait = 0 issues #1497, #1674. #1624 opened on Aug 1, 2022 by krzychu124 11. They're waiting for that tiny space between the roads to be clear enough before they move forward. PDT → PST. Junction Restrictions:TM:PE. Protected > Turn on red > Unprotected. 3. Junction restrictions --Allow lane changing Allow vehicles to enter a blocked junction Remove Pedestrians crossing at the merge - Simple 2 lane roads so pedest. disallow pedestrians to cross the street), define parking restrictions (e. If you can use mods, just reduce the speed limit on the slip roads using TMPE, or use junction restrictions to prohibit traffic from crossing the entire junction. 9. 2. – Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720) – Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858). But stopping it with a ban and pedestrian paths is usually the best way in a busy intersection. [Feature request] Bikes on road #1012. Subscribe to this version. CitiesSkylinesMods / TMPE Public. Annoyance Not a bug, but just as annoying JUNCTION RESTRICTIONS Feature: Junction restrictions UI User interface updates. undefined to a set<traffic rule>() function provided documentation explaining what I explained in description of #623 . You can see the pedestrians crossing on such junctions when ped crossing is prohibited. xml file: U-turns can only happen if there is a left-pointing (RHD) / right-pointing (LHD) lane arrow;Since a lot of this game revolves around traffic control. Info 85. TMPE with lane management and junction restrictions improve the flow quite a bit. the image above demonstrates how mass edit overlay looks like while road selection panel is active. Unsubscribe ALL other versions including obsolete Traffic Manager v10. 0 STABLE | TM:PE v11. I would do the work in Node Controller and provide pull requests once the new API in TMPE is released to stable. 3. It has TMPE integration, although it sometimes fails like in this. g. ILC: Hold on, do it like this instead, *gives different instructions*. and customise junctions, roads, and rails! This is the stable release with tested features. I'm working on trying to do a city where the mass transit and taxi have a dedicated set of lanes (using the busways roads) in the median of my highways where they come up at the overpasses to get on and off the road and continue on like a normal road would. To allow vehicles to enter blocked junctions across the entire map, enable Vehicles may enter blocked junctions in Policies settings. 26 votes, 39 comments. 2 [stable] A Workshop Item for Cities:. 0 Milestone · CitiesSkylinesMods/TMPE. Actions. All the basic functions (lane selector, parking, junction rules, vehicle restrictions) worked without issue. Notifications Fork 78; Star 453. Completely unsubscribe the others, don't just disable them (disabled mods stay in RAM. define vehicle restrictions (e. 5. Invisible traffic lights exist on the node between those two segments, and with careful sequencing the flow of vehicles vs. Note: This could be duplicate mod issue, I've asked user to check. Highway roads have no sidewalks, therefore pedestrians can't use them. If no old sign is found, TMPE won't add a new sign. in future we can turn this into undo. The icon for the new turn on red feature, being an arrow, is directional. it just that u-turn is very close to lane arrow so it makes sense to put it there. Open the TM:PE Toolbar, then click the road/roundabout you want to customise. This setting can increase the efficiency of highway interchanges, roundabouts, and complex intersections. This will work with or without TMPE but here are some tips. Current Road Restrictions. Actually #2 and #3 are certainly the problem. . </li> <li>U-turns are now only allowed to be performed from the innermost lane</li> <li>TMPE now detects if. Recently became compatible. The XML structure above should facilitate different types of signs at a later date. I'm just trying to get some clarification about more detailed road junction possibilities and then maybe the need for some more options. Lane connections --Lets say were on a 2 lane segment coming into the merge. yea I had it disabled. 8603739: Loading lane vehicle restriction data. There's a wiki dedicated to TMPE available here, it's a few years out of date but it covers the core functionality well. TM:PE v. Stack. g. Click on the appropriate icon to toggle restrictions. Junction restrictions --Allow lane changing Allow vehicles to enter a blocked junction Remove Pedestrians crossing at the merge - Simple 2 lane roads so pedest. Click a restriction icon - toggle it on/off. Set them. . Notifications Fork 80; Star 473. It could be applies on a segment-by-segment basis, and then could be configured to only run at certain times of day. ProTip: Start by setting a side road to Yield all empty spots will get Priority signs Shortcuts. ) I use the Hide TMPE crosswalks mod to make the disabled crosswalks disappear. Reply. Discussions. 1. 아 그러니까 그냥 교통체증을 없애주는 모드입니다. originalfoo mentioned this issue on Nov 21, 2019. help? aubergine18: Do you have more than one version of TMPE subscribed? If so, completely unsubscribe the other versions - only one version should be subscribed at a timeoriginalfoo added JUNCTION RESTRICTIONS Feature: Junction restrictions LANE ROUTING Feature: Lane arrows / connectors PARKING Feature: Parking AI / restrictions / etc SPEED LIMITS Feature: Speed limits TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc VEHICLE RESTRICTIONS Feature: Vehicle. 8409477: Loading 0 priority segments (new method) Info 154. The junction to the right does not ban turning into the small road because it is straight. gg] Updates 10. That's easy to do. 1. Uploaded by marcocons. g. ago. Whether you are arriving in BC internationally or from a neighboring province, there are many things to be aware of and plan for in advance. Add a clear TMPE rules tool button. 1 / 3. (Don’t forget to give your pedestrians alternative paths. Projects None yet Milestone. E. ago. Yes this may lead to trouble when there is a big traffic flow, but I think it. But. 트래픽 매니저. Notifications Fork 85; Star 539. yea I had it disabled. Test: In the example above I upgraded the segment next to the High priority junction with another MATCHING segment. In #542, @kianzarrin is augmenting the vanilla "Adjust Roads" UI to facilitate bulk application of TM:PE customisations along a named road. to do so provide ternarybool. For example: passengertrain_infosign. Add new "Keep junction clear" feature, which applies to the node, in the Priority Signs (or junction restrictions?) UI. Junction restrictions cities skylines tmpe. Sets how much CPU time is allocated to process vehicles approaching junctions with: Timed Traffic Lights. com] ⠀⠀⠀⠀ Discord Chat. . New! Quick setup priority roads (yes, it also works on roundabouts): With Prioity Signs tool active: Ctrl+Click a junction or Shift+Ctrl+Click a road. The second order prohibits non-essential travel along severely affected highways: Highway. scpool1986 May 25, 2020 @ 5:05pm. Open. The probably most important one to many of us is. Mine Emergency Response Plans. 8 way roundabout. Safe to use . New! Quick setup priority roads (yes, it also works on roundabouts): With. 0 Milestone · CitiesSkylinesMods/TMPE. You can use the slider to shrink or grow the size of UI panels. Junction Restrictions not working? Hi, so I am trying to toggle traffic lights on junctions using the in-game tool in the dropdown bar thing, and for some reason. Allow bike lanes to be selected for the lane connector #1006. I didn't add the traffic lights ones as I think the entire traffic lights UI is going to end up being replaced (see: #8). It can be a bit tedious to. Improve lane and parking usage. 1. The road going to the junction has 2 segments; one a fairly normal road with bike lane, the other a seemingly dedicated bike stop area.